Newsletter No.2

Welcome to the second Animation East Newsletter!

 

This month we’ve started to add video resources to the website, so whenever we have a guest speaker (and they are happy for us to film them) we will be adding this additional resource to the articles section. This now means that you can review events or catch up if you hadn't been able to attend. Our intention is build a truly valuable online resource for you to reference at your convenience.

 

The edited version of Paul Duffield's talk and workshop (Manga and Anime Visual Language) from last month is now available to view along with an accompanying article and list of useful links.

 

 

 

 

This month has started with a visit from Rick Villeneuve, who with 28 years of experience working in the animation industry gave us an overview of his career and some extremely valuable tips for survival as a freelancer working in the animation sector. Ricks experience meant that He has worked with other talented animators such as Joanna Quinn (Beryl Productions) and companies including Siriol (now Calon) famous for animation productions such as Super Ted. Ricks talk will be available online to Animation East members within the next few weeks.

 

 

Forthcoming event:

 

Games/virtual worlds protection and exploitation

 

Thursday 19th February 2009; 2-4pm Norwich University College of the Arts

 

Within this session Olivia Johansson of Venner Shipley LLP (one the leading UK firms of European Patent and Trade Mark Attorneys) http://www.vennershipley.co.uk will be discussing the implications of copyright and IP law for games, interactive designers and creators who intend to place work on the internet or in any ‘virtual’ space. This session will be relevant to artists, designers and programmers alike. The session aims to cover the following key areas and questions:

 

•A general summary of forms of protection for intellectual property

•The difference between protection of your IP in the physical world and the so called ‘virtual’ world of the internet; Do the same rules of protection apply when anybody from any region of the world can access it? How can you prevent piracy?

•What are the main forms of protection in terms of games and 3D design, programming, object creation once your work is online?

•How protective are creative commons licenses?

•How do you go about protecting items designed and created in a ‘virtual’ world and/or that can be viewed/ played/ engaged with exclusively online?

•To that end how can the creator of that IP exploit their work? Methods of licensing?

 

To book a free place please email: j.wick@nuca.ac.uk

 

 

 

Latest News

 

We continue to update the website on a daily basis with relevant local, national and international news, events, opportunities and achievements. If you have any articles that you would like posted please email them to Jodie: j.wick@nuca.ac.uk

 

Nickelodeon International Open Mics- deadline extended!

Nickelodeon’s Open Mic initiative exists to give creators the chance to “show not tell” their idea for a breakout character. Creators are invited to produce and deliver a fully funded, 3min non-airing pilot featuring a break out, visually diverse and funny new character. This is in the hopes the idea will then have the potential for long form bible and pilot script development.  Read more...

 

Training and Skills Development Opportunities with Screen East

Screen East’s new training programme for the first quarter of 2009 has just been released. The new programme called Excellerate is aimed at freelances and businesses. Many of the courses are 100% funded and offer great opportunities to update or develop skills without even leaving the region!  Read more...

 

 

Best Wishes

Jodie

www.animationeast.com